WebDuring loading and instantiation, glTFast used to log messages (infos, warnings and errors) directly to Unity's console. The new logging solution allows you to: Omit glTFast logging completely to avoid clogging the message log; Retrieve the logs to process them (e.g. reporting analytics or inform the user properly) See Logging above. WebDec 25, 2024 · Problem building after upgrading to 5.0.0 · Issue #550 · atteneder/glTFast · GitHub atteneder / glTFast Public Notifications Fork 160 Star 869 Code Issues 102 Pull requests 2 Discussions Actions Projects 1 Security Insights New issue Problem building after upgrading to 5.0.0 #550 Closed NickHoath opened this issue on Dec 25, 2024 · 5 …
Improve glTF plugin compatibility with newer ... - GitHub
WebOct 27, 2024 · The glTF spec does not say anything about physics colliders. glTFast's default behaviour is to attach no colliders to save resources (some don't use physics, so it's opt-in). Also, this is highly individual. Some models come with additional (lower poly) collider meshes just for physics. glTF wouldn't know how to deal with those. WebDigital Subscriber Line: a technology that allows high-speed transmission of data, audio, and video, usu. over standard telephone lines; a form of broadband transmission. tsimshian allied tribes
Invalid Package Dependency · Issue #43 · atteneder/glTFast · GitHub
WebApr 13, 2024 · atteneder commented on Apr 13, 2024. Animation currently uses Unity's legacy animation system. We should investigate into using the Playables API instead. Expected improvements: More future proof due to not depending on obsolete/legacy animation system. More flexible animation clip blending (e.g. playing multiple clips … WebglTFast enables use of glTF™ (GL Transmission Format) asset files in Unity. It focuses on speed, memory efficiency and a small build footprint while also providing: 100% glTF 2.0 specification compliance Ease of use Robustness and Stability Customization and extensibility for advanced users Features WebNov 5, 2024 · As the goal for the glTFast shaders would indeed be to be always included (so that all models can be loaded), I think this is a blocker for using glTFast for runtime loading on 2024.2 right now. To Reproduce Steps to reproduce the behavior: make a project on 2024.2 with URP targeting Android tsimshian bear